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I’ve mentioned elsewhere that I really am quite pleased, so far, with Warhammer+ and think it’s definitely worth the $6 a month I pay for it–especially for these highly-polished battle reports.
My goal today is to report on the battle report, and to direct you to where you can get the units used in battle so you can recreate this epic melee (or just pick up a few more units for your Blood Angels or Ork armies.)
1000 Points, Blood Angels vs Orks
It is a 1000 point battle between the Blood Angels and the Orks, where things get up close and personal very quickly.
Patrick and Louise playing a game from Grand Tournament 2021, called Rise of the Machine Spirit. This game is a four objective mission where you score one point for holding one objective, another point for holding two, and another point for holding more than your opponent.
The Army Lists: The Blood Angels
HQ: Primaris Lieutenant with a master crafted power sword, the Warlord Trait of “Gift of Foresight” and the relic “Icon of the Angel.”
Troops:
2 Units of 5 Intercessors, all armed with Bolt Rifles and the Sergeant with an Astartes Chainsword.
3 Aggressors with Flamestorm Gauntlets. With auto-hitting weapons they’ll be great for taking on the Waaagh of the Orks.
Elite: 7 Sanguinary Guard all with Encarmine Swords and two with Inferno Pistols. Sanguinary guard have great movement, a high armor save, and and deal out 2 Damage attacks.
Fast Attack acting as the anti-tank weapon: Hammerstrike Missles plus Multi Melta.
Heavy Support: Finally, Gladiator Reaper with a Twin Heavy Onslaught Gatling Cannon (which does 24 shots) and Tempest Bolters in the sponsons which do 16 shots in Rapid Fire range.
The Army List: The Orks
HQ:
Warboss with Attack Squig, Power Claw and Boss Pole, as well as “Surly as a Squiggoth” and “Brogg’s Buzzbomb”
Weirdboy with “Jabbin Fingerz” and “Da Jump”
Troops:
28 Boyz
12 Savage Ork Boyz (converted from Age of Sigmar Orruks)
10 Gretchins
Heavy Support:
3 Killa Kans, with a Rokkit Launcha, Skorcha and Big Shoota, plus power claws.
Deff Dread armed with four Dread Klaws
Fast Attack:
Battlewagon with Killkannon and Two Big Shootas
Secondary Objectives
With the secondary objectives that Patrick and Louise chose, both of them need to charge the middle of the board and claim the center. Louise’s Orks will earn points for killing any of Patrick’s characters, and Patrick wants to face Louise’s warboss, leader-on-leader.
The Game Begins
Turn One
Patrick wins the roll off and chooses to be the defender, making the Orks the attackers which, as Louise says, is “very Orky!” And her first priority was to move the big horde of Boyz into cover, trying to sneak around the side. Her Killa Kans ran into the middle, as did the Battle Wagon. Using the Weird Boy she cast Da Jump on the Boyz, sending them even further into the center, but behind cover, positioning them for close combat later.
On Patrick’s turn he rushed his Sanguinary Guard right into the Battle Wagon, and advanced his Aggressors. He even brought in the Land Speeder and the Gladiator Reaper to unleash everything into the Battle Wagon and the Killa Kans. On a final roll of triple one, the Ork Battle Wagon is destroyed, cracking open to reveal the Savage Orks inside it. And… the Aggressors and Gladiator made quick work of the Killa Kans.
Things aren’t looking good for Louise and her Orks. But when the Sanguinary Guard got into close combat with the Savage Orks, both sides suffered heavy casualties.
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Turn Two
Beginning turn two, Louise launched her Waaagh! on the sneaky boyz, and teleported in the Deff Dread into the center. With 48 attacks, the Aggressors were annihilated. And then the Warboss took down the three remaining Sanguinary Guard. A good turn all around, giving Louise 8 victory points.
But Patrick happily surrounded the Boyz, beginning with the Reaper. The Land Speeder attacked the Deff Dread, and then all the Intercessors attacked the Deff Dread, killing it. Finally, it was time for the head-to-head battle: Warboss against Lieutenant. But, as soon as it started it ended–the Lieutenant wiped out the Warboss before he could even fight back. At the end of the turn Patrick had 20 points to Louise’s 8.
Turn Three
But it became a desperate battle, with the Weirdboy trying to get into battle with the Lieutenant, and the Boyz charging the Intercessors. The Boyz do indeed wipe out the Intercessors but the Weird Boy is left wide open and vulnerable for Patrick’s next turn. The score is now tied, 25 to 25, but with the Land Speeder and the Gladiator ready to take vengeance on the Boyz and the Lieutenant proving to be too much for the Weird Boy, will Louise have anything left at the end of the next turn?
The lieutenant retreats from the Weird Boy as the Land Speeder lines up the Weirdboy in his sights, and the Gladiator lets loose on the Boyz with his Gatling Cannon, destroying them all and taking the objective. The Land Speeder unleashes the Melta Destroyer, killing the Weirdboy.
Turn Four
Which leaves Louise with nothing but 10 Gretchins, huddled around an objective marker in the back. Louise declares that, without the Warboss, the Gretchin are going to be free to start their own society free of tyranny.
The Conclusion
The game is called with 28 points for Patrick and 25 for Louise.
If you’ve enjoyed this battle report report, consider signing up for Warhammer+ (their battle reports are really great). And if you’ve been inspired to recreate some aspect of this battle on your own, click on the links which will take you to Amazon where you can purchase the units mentioned. (It really helps out the site!)
RELATED: Learn more about one of the kings of battle reports: read the Interview with Matthew from Miniwargaming